How It Is... selected for Post Position's 'Radical Books of 2012'

minor distance  new album preview!

'Roulette' selected for ELO Collection v2
EoE opens, Hong Kong

New work @ SFMOMA

the Readers Project at
'Poetry Beyond Text' Dundee, Scotland

'Read for us' opens...
12/3 @ David Winton Bell

The
Readers Performed
at 'Text Fields'

'text.curtain' on the cover
of new book on digital lit.

The Architecture of
Association opens Feb.
CHAT Festival, NC


at the Wignall Museum of Contemporary Art, LA

No Time Machine at
Pace Gallery, NY 10/09
text.curtain in Berlin, 06/09
@ Exhibition Poesis 2009
No Time Machine in
Roulette in
Counterpath Press Special E-lit Issue

The
Architecture of Association opens 12/17
Grand Palais , Paris

Conduit Article on PDAL
 The
Architecture of Association at the
Museum of Image & Sound, Sao Paulo, Br
No Time Machine at Axiom Arts, Boston

'Roulette' debuts! Spring 2008 New River Journal
Apr. 29, 08 Lecture @MIT
ALPHABET
opens at the Art Institute of Portland July 2008, Portland, OR

'Open.Ended' in Translation!
'text.curtain' installation @ Reading Digital Literature
AUDIO: Futures for Digital Literature
(mp3)
w' J. Cayley, M. Joyce,
B. Seaman, R. Coover,
R. Simanowski, 02/2007

9.20 Talk/Performance Mass. College of Art
POETRY
COMPLEX: Cross-Genre Writing [Temple-Penn Poetics]

May 5-6 'cave.cubes'
Leonardo Almanac's New Media Poetics Special Issue
Writing Coding Writing Talk & Performance SCI/ART
Festival, NYC
Turbulence
Commision

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| Common Tongues | |
(ongoing) |
w' john cayley |
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Common Tongues is an interactive media/sound installation
that remediates practices and processes of reading, and critically addresses
copyright, the commodification of reading, and the proprietary enclosure of a growing
portion of our linguistic cultural commons. Common Tongues debuted at the
Inspace gallery in Edinburgh,
Scotland in November, 2012.
project site |
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Automatype is an apt demonstration of some of the powers of RiTa, as it uses algorithms to find the bridges between English words, Six-Degrees-of-Kevin-Bacon-style — not bridges of garbled nonsense but composed of normative English. You will spend either 10 seconds or 5 minutes staring at this thing; you will also see either a bunch of random words, or occasionally, if not always, engaging samples of minimalist poetry...
project site
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| Engine of Engines | |
(2011) |
w' bill seaman |
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The Engine of Engines is a generative sound & video installation that responds in real-time to network traffic in the local environment. In the Hong Kong debut (see video), sixteen self-contained nodes, each comprised of a screen, processing-unit, audio output, and flash memory, are suspended in space by connective wire. Together these nodes react dynamically to the nearly one thousand computers in the School of Creative Media's labs, offices, and classrooms.
watch video
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| The Readers Project | |
(ongoing) |
w' john cayley |
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The Readers Project is a performative essay in language-driven digital art, in writing digital
media. Although the project 'visualizes' reading in a number of ways, it does not do so in
the order to mime the behavior of conventional human readers. Rather,
it explores alternative vectors of reading
via quasi-autonomous entities (or 'readers')
with specific textual strategies
motivated by the unique properties of linguistic practice.
project site
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| The RiTa Toolkit | |
(ongoing) |
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| Designed to support the creation of novel works of generative
literature, the RiTa library (and new RiTaJS version) provides a unique set of tools
for artists and writers working in programmable media. RiTa is designed to be easy-to-use while still enabling a range of
tasks, from grammar and markov-based generation to text-mining, text-to-speech, & animation. RiTa, implemented in both Java and JavaScript, is free and open-source, and optionally runs in the popular 'Processing' environment for arts programming.
project site
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| Architecture of Association | |
(2009) |
w' bill seaman |
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| The
Architecture of Association is a software architecture and
series of interactive installations exploring mechanisms of associative thought.
Drawing on research from a range of disciplines (psychology, linguistics,
cognitive & computer science, etc.) the software explores large
multi-media databases to 'discover' unexpected linkages between disparate
items. An initial
version of the installation opened in Aug. 2008 at
the MIS Museum in Sao Paulo, Brasil. In 2009, it premeried at full-scale in
Paris' Grand Palais.
project site
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| No Time Machine | |
(2008) |
w' aya karpinska |
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Quiet time, dead time, free time - there seems to be less and less of
it. What do we give up in the race to continually maximize our efficiency?
No Time Machine explores these questions by mining the web for
variations on the phrase 'I don't have time for...' Results are analyzed
algorithmically and reconstructed into a multi-voiced poetic conversation that expands the field of creative writing to include networked and programmable media.
No Time Machine is a commission for New Radio & Performing Arts, Inc.
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| TrackMeNot | |
(2006) |
w' helen nissenbaum |
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| TrackMeNot blends software tool and artware intervention in a
browser extension designed to protect users from surreptitious data profiling
and to interpose in the power dynamic between searchers and the corporations
controlling our data. Unlike most privacy tools, TrackMeNot (TMN) works not by
means of concealment or encryption, but instead via noise and obfuscation.
Running as a background process, TMN periodically issues
algorithmically-generated decoy queries to popular search engines like Google,
Yahoo & Bing. Users' real searches, lost in a cloud of false data, are essentially hidden in plain view. project site
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'live.text.mix' is a generative system for performed
improvisational writing, simultaneously exploring the 'remix' on multiple
levels (linguistic, visual, & aural). The system accepts real-time textual
input from a 'live writer', in conjunction with audio inputs from live
performers (e.g., readers of the generated text, spoken word artists,
musicians, etc.) These inputs guide the text-generation component
of the software while the performers manipulate captured samples
into an evolving improvisational audio-visual work. Additionally the system
provides control real-time control to the performers via
joystick controllers.
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| [meme.garden] | |
(2006) |
w' mary flanagan |
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| [meme.garden]
blends software artwork and search interface to explore the dynamic and
social nature of information as language. Users begin by
entering phrases of particular interest which are expanded,
via a lexical database, into sets of related concepts. Each set is
visualized as a 'seed' which can be "planted' in the user's virtual
'garden'. Each seed grows into a unique organism that evolves
through its interactions. As these virtual gardens grow
over time users and communities become linked in a contextual biosphere... [meme.garden] is a commission for New Radio & Performing Arts, Inc. |
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text.curtain explores relationships between poetic text and
ludic play via an interactively evolving recombinant text. Projected on a
wall-size screen, text.curtain presents a physics-based ‘spring-mass’
interface that organically responds to the interactions of multiple
simultaneous users. As the piece is disrupted and letters wash back and forth,
a granular synthesis engine provides realtime aural feedback. Tension is
created through the simultaneous desire of users to both disrupt the existing
text via 'play' and to ‘read’ the piece as it evolves and recombines in
response. more> |
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Cave.Cubes, developed for the Brown CAVE environment, employs virtual physics and
three-dimensional geometries to define writerly constraints in embodied
virtual space. Like the grammars found in natural language, 3-D geometries
have specific ways in which they can connect and recombine. By leveraging
these (virtual) physical grammar within a dynamic physics simulation, a set of
organic constraints emerge to challenge the writer in embodied
literary
space... more> |
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| Open.Ended | |
(2005) |
w' aya karpinska |
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Extending poetry beyond
the printed page and into interactive spaces calls for novel ways of designing the
poetic experience. As authors access a broadening range of technologies, new
methods of augmenting the reader experience become available. A work’s entry
and exit points may change across viewings, the ordering and spatialization of
words may update dynamically, and the work may transform itself in ways
independent of the reader. open.ended is an interactive,
three-dimensional system of poems which explores these techniques.
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| Code.Re(a)d
explores the potential of computer code to perform as literary
'text'; examining the relationship between'process' and 'product' in code that is both writing and action. Designed to augment existing works, the 'code-reader' software provides access to source-code from within a running program. The software's own
instructions may then be interpreted and presented visually,
sonically, or physically (the example applet shown below uses its source
text visually and aurally, via text-to-speech).
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The
Phoneme.Machine series presents a set of generative (reversible)
algorithms via fragments of spoken language. By adding & removing 'agents',
each of which follow very simple rules, users trigger diphones (2
sequential phonemes), the basic building blocks of speech. Diphones are
triggered on collisions between agents as they follow increasingly
complex algorithmic trajectories. The project to create compelling linguistic
environments that leverages the potential of generative
computation.
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| the Weight.of.Words (64 Stones) | |
(2002) |
w' tetsu kondo |
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| The
Weight of Words is a physical installation (constructed of 64
solenoid-powered stones, each capable of flipping itself up into the air) that invites
users to consider alternate (physical) representations of language. The
piece explores the transformation of language as it crosses from analog to
the digital and back. As text is typed at the keyboard, it is converted into
its most basic informational representation, a machine-language comprised
exclusively of 0s and 1s. When these textual fragments are re-embodied
as physical objects, they speak to us in the language of falling stones...
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