cave.cubes, originally developed for the Brown CAVE environment, employs
virtual physics and three-dimensional geometries to define writerly
constraints in embodied virtual space. Like the grammars employed in
natural language, 3-D geometries support specific types of recombination. By
leveraging this (virtual) physical grammar within a dynamic physics
simulation, a set of organic constraints emerge to challenge the writer in
embodied literary space.
The Brown CAVE is an 8x8x8ft room in which high-resolution stereo images are projected onto the walls & the floor & are synchronized
with shutter glasses to provide the illusion of a fully three-dimensional
physical space. A magnetic tracking system monitors user movements, allowing natural interactions with the virtual env.
to Aya Karpinska, Robert Coover, Krister Olsson, and Alcys/Tiscali.fr.