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Recently mentioned/discussed/interesting items

'No more boring art' an essay on John Baldessari in the New Yorker

Noah Wardrip Fruin's "Expressive Processing"

John's Cayley's video 'Writing through Code' (6:50 -> 20:20)

Samuel Beckett, from Watt [Olympia Press, 1953]:

A quick introduction to DesignPatterns

The ProGuard shrinker/optimizer for Java: http://sourceforge.net/projects/proguard/

Cory's Doctorow's Why I won't buy an iPad (and think you shouldn't, either)

An Intuitive Explanation of Bayesian Reasoning - Yudkowsky

Selmer Bringsjord's article on story generation as a better Turing test

Jesper Juuls' Without a Goal, On open and expressive games

'Games vs/as Art' - Francisco Ricardo's 'From Objecthood to Processhood'

Ian Bogost's pecha kucha-style talk on Imagism, Simulation, and Evocative Procedural Experience

Marcus Richert's Passage in 10 seconds

Gary Hill's video/monologue 'Around & About'

David Golumbia's Computation, Gender, and Human Thinking

Turing's 1950 classic Computing Machinery and Intelligence -- from Mind 49: 433-460.

Otto von Busch's Fashion-able. Hacktivism and engaged fashion design

Seth Price's essay: Dispersion

'Indeterminancy' - John Cage, Notes/About

Notes Toward a Reading of Jackson Mac Low: 1 2 3 4

Reading Potential: The Oulipo and the Meaning of Algorithms - Mark Wolff

David Rokeby's n-Cha(n)t project

Dan Shiffman's example of evolving text with an evolutionary system.

James Elkins in-depth analysis of the art critique and some of the problems inherent in teaching art within the academy: Why-Art-Cannot-Be-Taught

Jorgen Leth's The Perfect Human

Queneau's Matrix text analysis algorithm

Alternate assignment idea: implement the algorithm in RiTa.

Harry Matthew's algorithm

Alternate assignment idea: implement the algorithm in RiTa.

A short chapter on 'Creative Coding' (pdf) by Ira Greenberg

A collection of definitions of Generative Art

Karl Sims Video: Simulation of Evolution by Natural Selection

K. Sims Paper: Evolving Virtual Creatures (from Siggraph '94 Proceedings, July 1994, pp.15-22.)

Notes on Post-Modern Programming by Noble & Biddle

An audio interview with James Noble

Paragraphs on Conceptual Art by Sol Lewitt

The Blind Watchmaker Applet: http://physics.syr.edu/courses/mirror/biomorph/

Brain in a Vat Thought-Experiment

An evolutionary algorithm to generate the Mona Lisa

Accessing the Java Console on various platforms

Stephanie Strictland's article: Born Digital

Daniel Dennett's Video Is Evolution an Algorithmic Process?

The Postmodern Essay Generator: http://www.elsewhere.org/pomo/

A tutorial on the Ouwi Writing System

The Reflective Practitioner: How Professionals Think In Action by Donald Schon

Evolutionary Text Generation: Shakespeare's Monkey

"To work with a plan that is preset is one way of avoiding subjectivity. It also obviates the necessity of designing each work in turn. The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity. In each case, however, the artist would select the basic form and rules that would govern the solution of the problem." - Sol Lewitt

Instructor: Daniel C. Howe



Page last modified on October 21, 2010, at 12:55 PM EST