Recently mentioned/discussed/interesting items
•'No more boring art' an essay on John Baldessari in the New Yorker
• Noah Wardrip Fruin's "Expressive Processing"
• John's Cayley's video 'Writing through Code' (6:50 -> 20:20)
• Samuel Beckett, from Watt [Olympia Press, 1953]:
• A quick introduction to DesignPatterns
• The ProGuard shrinker/optimizer for Java: http://sourceforge.net/projects/proguard/
• Cory's Doctorow's Why I won't buy an iPad (and think you shouldn't, either)
• An Intuitive Explanation of Bayesian Reasoning - Yudkowsky
• Selmer Bringsjord's article on story generation as a better Turing test
• Jesper Juuls' Without a Goal, On open and expressive games
• 'Games vs/as Art' - Francisco Ricardo's 'From Objecthood to Processhood'
• Ian Bogost's pecha kucha-style talk on Imagism, Simulation, and Evocative Procedural Experience
• Marcus Richert's Passage in 10 seconds
• Gary Hill's video/monologue 'Around & About'
• David Golumbia's Computation, Gender, and Human Thinking
• Turing's 1950 classic Computing Machinery and Intelligence -- from Mind 49: 433-460.
• Otto von Busch's Fashion-able. Hacktivism and engaged fashion design
• Seth Price's essay: Dispersion
• 'Indeterminancy' - John Cage, Notes/About
• Notes Toward a Reading of Jackson Mac Low: 1 2 3 4
• Reading Potential: The Oulipo and the Meaning of Algorithms - Mark Wolff
• David Rokeby's n-Cha(n)t project
• Dan Shiffman's example of evolving text with an evolutionary system.
• James Elkins in-depth analysis of the art critique and some of the problems inherent in teaching art within the academy: Why-Art-Cannot-Be-Taught
• Jorgen Leth's The Perfect Human
• Queneau's Matrix text analysis algorithm
Alternate assignment idea: implement the algorithm in RiTa.
• Harry Matthew's algorithm
Alternate assignment idea: implement the algorithm in RiTa.
• A short chapter on 'Creative Coding' (pdf) by Ira Greenberg
• A collection of definitions of Generative Art
• Karl Sims Video: Simulation of Evolution by Natural Selection
• K. Sims Paper: Evolving Virtual Creatures (from Siggraph '94 Proceedings, July 1994, pp.15-22.)
• Notes on Post-Modern Programming by Noble & Biddle
• An audio interview with James Noble
• Paragraphs on Conceptual Art by Sol Lewitt
• The Blind Watchmaker Applet: http://physics.syr.edu/courses/mirror/biomorph/
• Brain in a Vat Thought-Experiment
• An evolutionary algorithm to generate the Mona Lisa
• Accessing the Java Console on various platforms
• Stephanie Strictland's article: Born Digital
• Daniel Dennett's Video Is Evolution an Algorithmic Process?
• The Postmodern Essay Generator: http://www.elsewhere.org/pomo/
• A tutorial on the Ouwi Writing System
• The Reflective Practitioner: How Professionals Think In Action by Donald Schon
• Evolutionary Text Generation: Shakespeare's Monkey
"To work with a plan that is preset is one way of avoiding subjectivity. It also obviates the necessity of designing each work in turn. The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity. In each case, however, the artist would select the basic form and rules that would govern the solution of the problem." - Sol Lewitt